![]() Building is a pretty simple task of choosing the block and slapping it wherever it fits. There are also pre-made models that can be used as-is, or broken down into their base blocks. The blocks can be used on your claimed property to build literally whatever you want. I have well over three thousand blocks in total - probably closer to four. As it stands right now, I have over 720 different kinds of blocks. The build mode is LEGO Universe's second biggest strength. They also occasionally drop items and blocks which can be used in the build mode. Enemies drop money, health, armor, which functions as a second health bar, and imagination, which functions as the main resource for pretty much every ability, combat related or otherwise, in the game. Like previous LEGO games, smashing an enemy results in a shower of blocks. It's effective at portraying a world of plastic, and many of the non-LEGO set pieces, such as the giant tree in the Forbidden Valley, are just as visually enticing. In every single area of the game, wherever there is something living or something man-(or minifigure-)made, it is made entirely out of LEGO blocks. LEGO Universe is extremely faithful to its source material. I started playing about halfway between the early starter date and the official launch, and as I said in my impressions piece about a week ago, I managed to finish about half of the structured content in just a couple of days. ![]() Players who pre-ordered the game had access as early as the 8th of October, more than a fortnight before launch. LEGO Universe has been officially out for a few days now, but for many, the launch was mostly symbolic.
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